This is a project from Arizona State University and the National Science Foundation that may be of interest to you, especially around the season for Halloween and “spooky science.”
In honor of bicentennial anniversary of Frankenstein, we created Frankenstein200 Game, a free, interactive blended learning experience that uses Mary Shelley’s classic tale of monsters and mayhem as a way to engage the public around STEM topics and the ethical challenges of emerging technology.
The experience features an episodic online story game paired with fun, hands-on science activities related to robotics, genetic engineering, and electricity. By teaching a robot how to draw, experimenting with simple machines, or even bringing their own “creature” to life, learners can encounter the same questions Mary Shelley experienced when writing her most famous novel, while developing important 21st century skills of their own related to exploration, discovery, and critical thinking.
These materials are adaptable to home, in class, or after-school activities and can be scaled to individual, small group, or full classroom-based lessons. We were very excited to have Frankenstein200 featured in School Library Journal and Science Friday and hope you will find these resources useful for your community of students and educators.
The teacher's guide can provide more information about this innovative new project. I’m also happy to answer any questions you might have.
ASU Center for Science and the Imagination